The Collider’s shape is a freeform edge made of line segments that you can adjust to fit the shape of a Sprite A 2D graphic objects. More info See in Glossary 2D component is a Collider that interacts with the 2D physics system. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. The Edge Collider An invisible shape that is used to handle physical collisions for an object.